Making this game brought me a lot of joy in the last 12 months and I want to thank you all who played and gave your support and feedback! My estimate is that the new update will be released in January :) I finished the hardest things for this update, mainly making the system support a completely different kind of tavern with different rules, but I am yet to add more changes compared to a default tavern. One more change would be the requirement of heating besides lights in order for guests to sit down and enjoy a drink or a meal :)īelow you can also see a bigger version of the new map It shows a new type of bar which makes hot drinks for your guests who want to warm up after walking in the snow. Some of you might remember this screenshot below. That way you choose to either play a default map or winter map which has different rules. ![]() I couldn't make the game run multiple taverns in parallel where you would be able to switch between taverns while your other ones are running in the background so I decided to make a winter tavern which you can play as a separate save file. Now, onto the details about the upcoming update :) One of the features that I had to postpone because of system limitations was adding a new type of tavern. I have read all of your suggestions, feedback, all messages on discord and every review, positive and negative, and I compiled all that in a document that I will use for future games in the same genre as Tavern Master :) Really important thing for me was to never break save files with a new update and that becomes a limitation of what I can do. One more reason why I plan on slowly moving away from Tavern Master is that it became too hard to make new features without breaking the old ones. I might take some breaks from the new game to come back to Tavern Master to refresh my mind a bit so I don't want to be too precise with plans, but it's pretty certain that my focus will be more on the new game :) Regarding Tavern Master, there will most probably be 1 more big update (which I will talk about below), but it's not set in stone. I don't have anything to share yet on that but I hope I will be able to soon :) As you may have noticed, the frequency of updates decreased in the last few months and the reason for that is that I started prototyping for a new game. Hello everyone! It's 1 year anniversary of Tavern Master this Wednesday! Since release, there have been 6 big updates and 16 smaller ones which made the game have almost 2 times as much content as on the first day. I can't wait to hear your feedback about everything! There are also many new garden decorations like flowers, grass and trees It's available for both the winter tavern and regular one :)įinally, there is a new area available across the regular tavern where you can build an outside seating area :) You can't build high walls, only fences and it's used by customers when weather is nice outside. It acts as an additional floor and you have to unlock it in the research tree. You can also build more floors since the base is a bit smaller than regular tavern. There is a new bar serving hot drinks and a new map. In the winter tavern you need to have heating as a requirement for customers to use seats, similar like they need lights. In order to try it, you have to unlock it in the research tree in the regular game, and then start a new game where you choose the winter setup. Second new feature is the addition of the winter tavern. I'll keep an eye on Discord and discussion boards to see if anyone is having problems I've done some bigger optimizations and I hope it's enough to support lifted limit for everyone. I had many people suggest that the limitation is removed and the only reason why I had it was to make sure game doesn't crash from having too many characters on the screen. Second big news is that the biggest update since initial release of the game is out! It includes 4 big things.įirst one is that I removed the customer limit of 750 customers per day. I am really eager to hear your opinion on the game and of course, suggestions and wishes on what I should implement :) If you like the game, I would really appreciate adding it to your wishlist and following. Forge everything from weapons and armor to tools and cooking utensils to fund your craft and become the Blacksmith Master. Manage your own medieval smithy in Blacksmith Master and supervise the entire process from mining ores and gems to designing and selling finished products. ![]() It's in the same universe as Tavern Master and I aim to introduce some new experimental features that I didn't include in Tavern Master. ![]() Hello everyone! There are 2 big news today :)įirst one is that I am finally ready to announce my second game called Blacksmith Master which I worked on for the past 8 months (one of the reason there were fewer Tavern Master updates).
0 Comments
Leave a Reply. |